Wednesday, April 8, 2015

Stylized Speed Sculpt, re-render

I have been updating my portfolio and I will be trying to save some models by giving them nicer renders for presentation. Here one of those.


Tuesday, April 7, 2015

Exaggerated Anatomy Study

Final Render. 

Render passes in Zbrush, composited in Photoshop.
Modeled and textured and Poly painted in ZBrush.







Monday, March 23, 2015

Wolverine WIP2

I have been keeping track of time spent on my work. This is a total of 2 days (16 hrs) sparingly in the last week. Still have some shapes to refine. I still have plenty of work on the anatomy but the larger shapes have been established. The legs need the most attention. Hope you like :)

High Rez Image 



Friday, March 20, 2015

Wolverine_WIP01 6hrs

My interpretation of Wolverine WIP01

Not entirely happy with the over all shapes. I still need to work on the anatomy and overall shapes.




Friday, January 30, 2015

Majin Buu DBZ ZBrush Art Challenge

My version of Super Majin Buu. Much older, more experienced, and far more serious than ever. Hope you like and feel free to comment.

ZBrush High Rez Image








WIP 03



Monday, December 29, 2014

Viking WIP 1

Here is a Viking model done from the very talented concept artist Even Amundsen.





Final WIP crate

Almost done. Some minor tweaking and I will call it a day. The next update will be the final asset.


Sunday, December 7, 2014

Substance Painter and Marmoset Test and familiarity with the programs

During the Black Friday sale I purchased several programs. Substance Indie Pack and Marmoset were two of those programs. This is just a quick test render of an asset I created several months ago and never got around to texturing. Most of this is a base along with base materials. There is plenty to do.

A good friend has been a leaning shoulder through out this learning process. Thanks Dennis Porter for the guidance and support. I will hopefully finish it sometime this week and move on to somthing much bigger... and character oriented :)

Substance Painter



Marmoset Toolbag2


Monday, July 21, 2014

Brink Bust Fan Art

Okay, so here it is finished. As always learned a lot about rendering skin in Marmoset and about different maps that can be applied to a living creature. Hope you like it!

The concept is not my own and belongs to the Brink franchise.

High Res Image






Friday, July 11, 2014

Brink Concept Bust

8 hrs to sculpt and 4 hours to render and create maps. This is very experimental, and simply learning a lot. I will post up the final image soon with the sculpt and textures.

Friday, June 6, 2014

Hair Sculpt for DLC 10

This past DLC I was responsible with coming up for some hair design for the Amazon females. After speaking to Alison and Karen from work, I ended up at these. Hope you like!

These were made to be stylized... a bit.


Wednesday, June 4, 2014

Bounty Hunter Bot WIP 01

I just recently started this guy up and currently on the blocking out phase. This piece is called Bounty Hunter Bot, and it was made by an extremely talented concept artist by the name of Raveneau Pierre . This will be the first of many pieces to hopefully go on my actual website which is still in the making.



  

Saturday, February 15, 2014

WIP2 Texture experimenting

Not completely done with the sculpt but experimenting with texturing techniques.


Monday, December 30, 2013

Digital Painting Practice

I needed a break from modeling, so I decided to practice a little digital painting. These concepts are not my own but instead from the very talented L D Austin. Each one took roughly 1 1/2 hrs.