Wednesday, March 29, 2017
Thursday, January 26, 2017
Wednesday, January 25, 2017
Sunday, January 22, 2017
WIP 3 refine stages :)
Still have to make some adjustments and finish the the sculpt as well as the material tuning. It still feels plastic.
Saturday, January 21, 2017
Another update WIP 02
This is just a dry color and normals test. No materials work yet and no real maps. I havent even finished sculpting yet :}This is a base work and I still have lots to do.
Thursday, January 12, 2017
Tuesday, June 16, 2015
Owl Bear WIP3
Monday, May 4, 2015
Owl Girl WIP2
I ask a friend and and local talented up an coming concept artist, Megan Cheever to make a concept for me in the realms of Dota 2 and this is what she came up with. I can't wait to get her into the painting phase :) Thanks Megan!
WIP1
Still have a lot to do. This was a great opportunity to learn 3D Coat and in general a lot of small things about lowpoly creations.
WIP 1
Saturday, April 25, 2015
WIP_Owl Beast
I ask a friend and and local talented up an coming concept artist, Megan Cheever to make a concept for me in the realms of Dota 2 and this is what she came up with. I can't wait to get her into the painting phase :) Thanks Megan!
WIP1
Tuesday, April 14, 2015
Brink Old Man updated render
Made this speed sculpt a while back... I think I was still interning at Sony... Anyway, just thought it would be nice to update it with a more presentable render. Hope you like!
Inspired from the LD Austin Sketch of Brink old man.
Inspired from the LD Austin Sketch of Brink old man.
Wednesday, April 8, 2015
Stylized Speed Sculpt, re-render
I have been updating my portfolio and I will be trying to save some models by giving them nicer renders for presentation. Here one of those.
Tuesday, April 7, 2015
Exaggerated Anatomy Study
Final Render.
Render passes in Zbrush, composited in Photoshop.
Modeled and textured and Poly painted in ZBrush.
Monday, March 23, 2015
Wolverine WIP2
I have been keeping track of time spent on my work. This is a total of 2 days (16 hrs) sparingly in the last week. Still have some shapes to refine. I still have plenty of work on the anatomy but the larger shapes have been established. The legs need the most attention. Hope you like :)
High Rez Image
High Rez Image
Friday, March 20, 2015
Wolverine_WIP01 6hrs
My interpretation of Wolverine WIP01
Not entirely happy with the over all shapes. I still need to work on the anatomy and overall shapes.
Friday, January 30, 2015
Majin Buu DBZ ZBrush Art Challenge
My version of Super Majin Buu. Much older, more experienced, and far more serious than ever. Hope you like and feel free to comment.
ZBrush High Rez Image
WIP 03
ZBrush High Rez Image
WIP 03
Wednesday, January 7, 2015
Monday, December 29, 2014
Sunday, December 7, 2014
Substance Painter and Marmoset Test and familiarity with the programs
During the Black Friday sale I purchased several programs. Substance Indie Pack and Marmoset were two of those programs. This is just a quick test render of an asset I created several months ago and never got around to texturing. Most of this is a base along with base materials. There is plenty to do.
A good friend has been a leaning shoulder through out this learning process. Thanks Dennis Porter for the guidance and support. I will hopefully finish it sometime this week and move on to somthing much bigger... and character oriented :)
Substance Painter
Marmoset Toolbag2
Monday, September 8, 2014
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