Sunday, January 22, 2017

WIP 3 refine stages :)

Still have to make some adjustments and finish the the sculpt as well as the material tuning. It still feels plastic.





Saturday, January 21, 2017

Another update WIP 02

This is just a dry color and normals test. No materials work yet and no real maps. I havent even finished sculpting yet :}This is a base work and I still have lots to do.














Tuesday, June 16, 2015

Owl Bear WIP3

 Still have a lot to do but good progress. Nothing is final, I am jumping all over the model :{. Maya Viewport.


Monday, May 4, 2015

Owl Girl WIP2

I ask a friend and and local talented up an coming concept artist, Megan Cheever to make a concept for me in the realms of Dota 2 and this is what she came up with. I can't wait to get her into the painting phase :) Thanks Megan!


WIP1



Still have a lot to do. This was a great opportunity to learn 3D Coat and in general a lot of small things about lowpoly creations.


WIP 1






Saturday, April 25, 2015

WIP_Owl Beast

I ask a friend and and local talented up an coming concept artist, Megan Cheever to make a concept for me in the realms of Dota 2 and this is what she came up with. I can't wait to get her into the painting phase :) Thanks Megan!


WIP1


Tuesday, April 14, 2015

Brink Old Man updated render

Made this speed sculpt a while back... I think I was still interning at Sony... Anyway, just thought it would be nice to update it with a more presentable render. Hope you like!

Inspired from the LD Austin Sketch of Brink old man.


Wednesday, April 8, 2015

Stylized Speed Sculpt, re-render

I have been updating my portfolio and I will be trying to save some models by giving them nicer renders for presentation. Here one of those.


Tuesday, April 7, 2015

Exaggerated Anatomy Study

Final Render. 

Render passes in Zbrush, composited in Photoshop.
Modeled and textured and Poly painted in ZBrush.







Monday, March 23, 2015

Wolverine WIP2

I have been keeping track of time spent on my work. This is a total of 2 days (16 hrs) sparingly in the last week. Still have some shapes to refine. I still have plenty of work on the anatomy but the larger shapes have been established. The legs need the most attention. Hope you like :)

High Rez Image 



Friday, March 20, 2015

Wolverine_WIP01 6hrs

My interpretation of Wolverine WIP01

Not entirely happy with the over all shapes. I still need to work on the anatomy and overall shapes.




Friday, January 30, 2015

Majin Buu DBZ ZBrush Art Challenge

My version of Super Majin Buu. Much older, more experienced, and far more serious than ever. Hope you like and feel free to comment.

ZBrush High Rez Image








WIP 03



Monday, December 29, 2014

Viking WIP 1

Here is a Viking model done from the very talented concept artist Even Amundsen.





Final WIP crate

Almost done. Some minor tweaking and I will call it a day. The next update will be the final asset.


Sunday, December 7, 2014

Substance Painter and Marmoset Test and familiarity with the programs

During the Black Friday sale I purchased several programs. Substance Indie Pack and Marmoset were two of those programs. This is just a quick test render of an asset I created several months ago and never got around to texturing. Most of this is a base along with base materials. There is plenty to do.

A good friend has been a leaning shoulder through out this learning process. Thanks Dennis Porter for the guidance and support. I will hopefully finish it sometime this week and move on to somthing much bigger... and character oriented :)

Substance Painter



Marmoset Toolbag2